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Legends Of Localization Book 2


Author : Clyde Mandelin
language : en
Publisher:
Release Date : 2016-11-24



Download Legends Of Localization Book 2 written by Clyde Mandelin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-24 with categories.




Legends Of Localization Book 1


Author : Clyde Mandelin
language : en
Publisher:
Release Date : 2015-11-27



Download Legends Of Localization Book 1 written by Clyde Mandelin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-27 with categories.


An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

The Legend Of Zelda


Author : Shigeru Miyamoto
language : en
Publisher: Dark Horse Comics
Release Date : 2013



Download The Legend Of Zelda written by Shigeru Miyamoto and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Art categories.


A historical overview of the land where the popular Legend of Zelda video game series is set includes never-before-seen concept art, a chronology of the games, an exclusive manga comic and an introduction by the man who created the game that started it all. Original.

The Legend Of Zelda


Author :
language : en
Publisher: Dark Horse Comics
Release Date : 2017



Download The Legend Of Zelda written by and has been published by Dark Horse Comics this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Legend of Zelda (Game) categories.


"The Legend of ZeldaTM: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of ZeldaTM"--

Python For Data Analysis


Author : Wes McKinney
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-10-22



Download Python For Data Analysis written by Wes McKinney and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-22 with Computers categories.


Presents case studies and instructions on how to solve data analysis problems using Python.

2d Graphics Programming For Games


Author : John Pile,Jr.
language : en
Publisher: CRC Press
Release Date : 2016-04-19



Download 2d Graphics Programming For Games written by John Pile,Jr. and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code. Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution.

The Game Localization Handbook


Author : Heather Maxwell Chandler
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2011-09-19



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Part of the new Digital Filmmaker Series! Digital Filmmaking: An Introductionis the first book in the newDigital Filmmaker Series. Designed for an introductory level course in digital filmmaking, it is intended for anyone who has an interest in telling stories with pictures and sound and won't assume any familiarity with equipment or concepts on the part of the student. In addition to the basics of shooting and editing, different story forms are introduced from documentary and live events through fictional narratives. Each of the topics is covered in enough depth to allow anyone with a camera and a computer to begin creating visual projects of quality.